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Above are pictures of a
rare PlayStation Development Arcade System. Note
the JAMMA edge connector and standard SCPH-1000 output.
MUSEUM FACTS:
- Namco used
an earlier version on their System 11 boards
from at least 1994 to 1995, they released an
updated motherboard with retail chips on
sometime after that. The games from 1996
onwards were coded to detect which version
you had and switch. The games released in
1995 to 1995 ( only Tekken & Tekken 2 are
known so far ) can only run on the early
chipset, some parts of the software can cope
but others can't. I would assume that they
had been supplied with libraries later on
that supported the final chips, but the game
was too far into development to switch.
- Konami also
used the same early version of the chipset
on the arcade version of Crypt Killer.
- The main
differences between the early and retail
chips are the format of the GPU packets & an
optional scrambled texture format. Currently
I am guessing there is no texture cache and
the scrambling allows it to fetch multiple
pixels at once to make it fast enough.
(Many thanks to
smf for submitting the above
information) |
If you can obtain this
hardware, please contact the webmaster immediately.
The museum will keep everything confidential including
signing an NDA. |
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