Description:
Metal titans, Iron Man and X-O
Manowar, come together for the first time ever to tackle one
heavy duty cosmic crisis!
It's an apocalyptic meltdown of furious action, with the
ultimate in Super Hero power and realism!
- BI-DIRECTIONAL FIRE POWER!
- CHEST BEAM BLASTS!
- MULTI-HIT COMBOS AND Z-AXIS SHOOTING!
- ULTIMATE BOSS BATTLES!
- SURFACE TO AIR DESTRUCTION!
- DODGE AND DESTROY ASTEROIDS!
PlayStation Museum Fact:
Iron Man
X-O Manowar in Heavy Metal took approximatly between 10
months to a year to fully develop on the PlayStation.
According to David Warhol, President of Realtime Associates
"One of the
good things about the project was that we developed a
Playstation/Saturn/PC cross-platform engine for the game. It
was called "RATBEAST" for "Realtime Associates Thirty-two
Bit Engine And Support Tools". Cross-platform engines are
pretty common now, but back then I don't think there were
that many done. This allowed us to make the same game
experience on all of the platforms, but the programmers also
complained that they then couldn't take advantage of some of
the features for the individual systems. One thing that went
wrong was the incorporation of motion capture graphics.
Acclaim had an incredible motion capture studio, but all of
the animations arrived late in the production, and we
weren't given any flexibility on the release dates. This
ended up in a bad crunch for the project which we have since
figured out how to schedule around."

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