Description:
Don't make me angry... YOU
WOULDN'T LIKE ME WHEN I'M ANGRY!
Marvel Comics Incredible Hulk barges his way into the Pantheon
Saga! He encounters a team of Super Heroes dedicated to helping
him become a hero. Hulk must use his Gamma spawned powers to
survive impossible odds against a familiar cast of notorious
Super-Villains: the interstellar madman Trauma, the mutant
Piecemeal, and the deadly U-Foes. These villains make his path
to heroism increasingly dangerous. Thankfully for the Hulk, the
madder he gets, the stronger he gets!
- Over 20 specialized attack
and defense combos available to pound your way through!
- Full 3-D graphics designed
on Silicon Graphics workstations!
- Over 14 levels of
challenging game play!
- Hidden paths and areas to
uncover powerful Pantheon members!
Developer's
Notes:
According to Eidos Producer Brian Schorr:
"The
Incredible Hulk: The Pantheon Saga was in development for
approximately 12-14 months.
Hulk was one of the early 3D character exploration games, so
figuring out just how the player would interact with the
enemies was important. Hulk did something called "fishbowling"
- this is where the level was essentially designed in cubes,
sort of like Lego bricks, but from the inside out. The
camera was looking down into the fishbowl which actually
made it harder to see the character.
Problems basically stemmed from the power of the hardware -
what we wanted to do just wasn't possible back then. Having
Hulk smash everything and destroy the environment was
limited at best. The game became more of a run, hit, run,
hit title than we had hoped for as a result.
Seeing the new Hulk titles on current hardware was
refreshing - today's teams get to exploit the fury and power
of the Hulk!
Marvel supplied us with a character style guide and some
basic art. All the in game art was created by Attention to
Detail - they did a great job."
As the producer,
Brian was responsible for obtaining all Marvel approvals on the
game. Marvel were so pleased with the document, they sent Eidos
a note congratulating them on having the best design document
they had ever received for any game - Kudos to ATD. That was a
big compliment considering some of the other titles from other
publishers. Marvel approval turned out to be a breeze.
|