Gen13  (Page 1/4)

 

Gen13 Game Win Screen - WildStorm Productions
One of the many WildStorm Publications submitted splash screens to be used in the Gen13 video game.  This Game Win artwork was created by Jim Lee and Alex Garner.

PRESS RELEASE:
According to an Electronic Arts press release on February 1, 1996 EA signed an agreement with WildStorm Productions for the exclusive worldwide interactive software rights to the stories and characters in the wildly-popular “Gen 13” comic book series.

The license granted EA exclusive rights to develop a series of 2-D and 3-D action-adventure interactive entertainment software products based on the Gen13 comic book series for personal computers, Sony PlayStation, Sega Saturn, and other advanced entertainment platforms.

EA’s games will feature the comic book’s seemingly average teenagers – the Gen13 – who are actually missing subjects from a top-secret government experiment to create super-humans.  Escaping from their keepers, the youths are labeled as fugitives who pose a national security threat to the United States.  Their only hope for survival is to use their newly-found powers to battle their enemies and to learn the secrets of their past.  The Gen13 are kids on their own just trying to have fun – when they’re not running from spies or saving the world.

Gen13 comics, developed by the creative team of Jim Lee, J. Scott Campbell (creator of Danger Girl) and Brandon Choi, had been at the top of the best-seller charts since their introduction in February 1994.  According to Gen13 creator Jim Lee, WildStorm Productions received mMock up of Next Generation magazine created by the design teamany high cash offers for the license before settling on EA.  Acclaim Entertainment was rumored to have been one of the disappointed bidders.  In commenting on the agreement, Jim Lee said, “It’s exciting to be working with a company like Electronic Arts.  They’ve got a great track record for developing awesome games.  Having met with the producers before signing the deal, both J. Scott Campbell and I have every confidence that they can deliver a fast-action game that captures the look and feel of the Gen13 comic book series, as well as the humor and playfulness of the characters.”

High Score Productions, the studio responsible for Madden NFL 95 and NHL 95, were in charge of producing and designing the Gen13 game.  The high level concept was that the Gen13 video game will deliver the detail, depth and play-control of Mario, the great platform/shooter dynamic of Earthworm Jim, the hard-core action of Street Fighter and an adrenalizing soundtrack of heart-thumping techno and contemporary modern rock- with all the mind-blowing artwork and spectacular characters that only the Gen 13 universe can offer!

 
  NEXT>>

 

 

 
 

GAMES & MEDIA  >>  Gaming Graveyard

 

The screenshots of a copyrighted video game, and the copyright for it is most likely held by the company or person that developed the game.  It is believed that the use of a limited number of web-resolution screenshots and video

     *for identification and critical commentary on
     *the video game in question or
     *the copyrighted character(s) or item(s) depicted on the screenshot or video in question

qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to generate profit in this context, and presents ideas that cannot be exhibited otherwise. Refer to US Copyright Office Limitations on Exclusive Rights: Fair Use.

 

© 2006 PlayStation Museum. All rights reserved.