Description:
The player controls Ghost Rider, sometimes on foot, and
sometimes on his bike. The objective of the game is to restore
the “Circle of Baeloth” before the evil Lilith aided by Zarathos
and Centurious get their hands on it and unleash the full power
of their evil into the universe. Already they have a strong
grasp on our dimension and Ghost Rider must fight his way
through a vast array of evil creatures, set in a rapidly
demonizing world, in order to succeed.
Ghost Rider will fight through fifteen exciting levels, both on
foot and on his demonic flaming stunt bike. He will use as his
weapons; his chain that moves with a life of its own, his own
demonic strength, his hellfire and his soul searing penance
stare
The game is played in a third person perspective, with Ghost
Rider being a very high quality 3D rendered sprite. The action
is set in a 3D world, where Ghost Rider follows a branching path
that can take him in and out of the screen as well as left to
right. As Ghost Rider moves in and out of the screen, the camera
will follow him in true 3D, rotating round to maintain a
consistent viewpoint, and zooming in and out of the level to
follow Ghost Rider.
The Low Down:
Ghost Rider never reached alpha stage. A demo was created
to showcase the 3D environment engine, lighting effects,
algorithmically generated fire routine, algorithmically
generated chain mechanic, and the developer's ability to capture
the mood and feel of the licensed character. Ghost Rider
was to use the Skeleton Warriors engine. Ghost
Rider was to be developed exclusively for PlayStation with a
second platform to be determined (most likely PC). Other
sites claim that Ghost Rider slipped through the cracks when
Crystal Dynamics reorganized to become a developer rather than
publisher/developer. While it is true that Crystal
Dynamics did reorganize, someone within the organization tried to
save Ghost Rider and pitched a plan and budget to senior staff.
According to an unnamed source, it was turned down as they thought it would have to
be true 3D to succeed (ala Gex 3D).
The PlayStation
Museum was fortunate enough to play the exclusive demo of Ghost
Rider. We are very impressed to say the least. The chain
mechanics are truly amazing. The chain swings and whips
with fluid motion and with ease. Being able to swing to
higher levels was easy. The Ghost Rider's flaming skull is
amazing. It will increase in flame with more power and the
fire effect is breath taking. The gameplay feels similar
to Castlevania which is a plus. It is a travesty that
Crystal Dynamics didn't pursue the game. Enjoy the exclusive
screenshots and video. |