Games & Media
               
 

Black & White

BTA-026

PUBLISHER: Midas Interactive DEVELOPER: Krisalis Software
STYLE: Simulation STATUS: Lost
PLAYERS: 1 PERIPHERALS: Memory card 1 block, Analog control compatible, Vibration function compatible, Mouse compatible
 
Description:
Although Black & White was being developed for the PlayStation, it was never released.  There is no clear cut reason why.  It is my belief that the game was progressing very well.  In fact, read comments from the infamous Peter Molyneux himself:

"Journalists from across Europe attended the event organised by Midas, hearing presentations from Midas, Krisalis and Lionhead Studios. A demo of the PC version from Scott Sanders of Lionhead was followed by Krisalis’ Simeon Pashley presenting the game on the PlayStation.

Lionhead Supremo Peter Molyneux answered questions on his long awaited God-game and its conversion, describing how Krisalis’ achievement pushed the console’s capabilities further than ever before.

He praised both Krisalis and Midas for their work in developing and promoting the title. As a result of his attendance, Peter confirmed that he would be happy to promote the game at retail events over the next few months."

About Black & White:
In Black & White you can be the god you want to be. Will you rule with a fair hand, making life better for your people? Or will you be evil and scare them into prayer and submission? No one can tell you which way to be. You, as a god, can play the game any way you choose

You must impress other tribes to get more followers, and as your zealous power base grows you are faced with innumerable challenges. The people will pray to you to help them, make them rich, harm their neighbours of simply make their lives easier. Whether you choose to listen to them or help them is up to you.

In Black & White you can be the god you want to be. Will you rule with a fair hand, making life better for your people? Or will you be evil and scare them into prayer and submission? No one can tell you which way to be. You, as a god, can play the game any way you choose.

And as a god, you get to own a Creature. Chosen by you from magical, special animals, your Creature will copy you, you will teach him and he will learn by himself. He will grow, ultimately to 30 metres, and can do anything you can do in the game. Your Creature can help the people or can kill and eat them. He can cast Miracles to bring rain to their crops or he can drown them in the sea. Your Creature is your physical manifestation in the world of Eden, He is whatever you want him to be.

Your people will build you a Temple and although you can go anywhere in the land, this Temple is your base. It's a mighty piece of work and contains all you'll ever need to be a god, run your world and look after or check on your Creature.

But things are never simple. You are not the only god on Eden. There are others, and they will not have the same views as you. They, too, are intent on gaining the hearts and minds, and finally the souls of the tribes, and, like you, they have Creatures capable of great works or of mass destruction. There will be war between the gods. Whether you win is down to you, your Creature and what sort of a person you really are.

Black & White utilises brand-new graphics control systems, and you see the world from any angle, direction or height. It's fully scalable, has light-sourcing and reflections, and you can even import real weather from the internet into the world. Nothing like this has ever been seen before.

And the game also boasts a new level of artificial intelligence. Your Creature is almost a living, breathing thing. He learns, remembers and makes connections. His huge range of abilities and decisions is born of a ground-breakingly powerful and complex AI system.

The villagers in Eden also use revolutionary AI. Each has his or her own personality, and this can be altered by what they see, what they do and what sort of person they are.

Another innovation is Gesture technology. There are no icon panels or on-screen controls in Black & White. If you want to carry out even the most intricate or powerful Miracles, you can do so by simply drawing the correct sign on the ground. It's quick, intuitive and adds to your power as a god.

Story:
In a perfect world, people wouldn't need gods. But perfect worlds can't exist and sooner or later someone, in trouble, desperate, will pray to the heavens. This is what happens in the beginning of Black & White.

Your new tribe bow before you in awe, and from this moment your prayer power starts to grow. As you carry out godly acts, the belief in you rises and more and more people are convinced that worshipping you in the way forward. But you can be good or evil. You may choose to rule the world as you wish.

As you grow in power, you acquire a Creature, a wondrous being capable of doing anything you can do. Capable of learning and being trained and capable of making his own decisions. The people of Eden, whether they believe in you or not, can't failed to be impressed by this beast, and more are swayed to your cause through their admiration of the Creature and the god that owns him.

But on other lands there are other gods. They have their own Creatures and their own followers. You must vie with them for power. You must use your Miracles, your Creature and your cunning to steal followers from these gods, and to do battle between the Creatures for supremacy.

The ultimate goal is the Creed. Elements of these live within each Creature, and he who controls the parts of the Creed can control the whole land of Eden.

You may do well. You may sway the minds of the tribes, but can you gather the parts of the Creed? Can you defeat the god of gods, the enemy of enemies? Can you defeat your Nemesis and rule over the whole world? That is a question only you, and only time will answer.

If you are able to obtain more information about this game, please contact the PlayStation Museum.


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