ABOUT

The PlayStation Museum is the culmination of years of research and dedication to the Sony PlayStation. It is intended to provide images and information on all areas of the Sony PlayStation.
 

MISSION

The mission of the PlayStation Museum is to enrich people's lives by enhancing their appreciation and understanding of the history, design, development, and technology of the original PlayStation.  The Museum provides screenshots, movies, and other media for the education and enjoyment of the public and the development community. In support of this, we are committed to:

Recognition of the Development Community

The Museum is dedicated to the recognition and appreciation of the PlayStation development community for their outstanding achievement and perseverance in creating everlasting gaming experiences that have been enjoyed by gamers around the world.  The Museum acknowledges the hard work and sacrifice that goes into designing and developing a PlayStation game even if the title is never released.  

Research

The Museum provides screenshots and movies for the education and enjoyment of the development community and the public. Each year the museum provides experiences to thousands of website visitors.  Through research via the development community, many of these experiences would never be understood by the average gamer.

Collecting and Preserving

The PlayStation Museum collects and preserves artifacts and records that illuminate the history of the original PlayStation. The Museum owns and cares for thousands of software, hardware, books, documents, and other materials. These enable and support our educational activities and serve developers, gamers, collectors, and others who study the PlayStation.

Message from the Director

The PlayStation Museum seeks to capture personal stories and document the history of the "PlayStation explosion" that officially ignited in 1995. When we get former PlayStation developers who "burst into tears" upon seeing certain games which may have defined their lives and careers, we are eager to capture their inevitable stories. Thus the online virtual museum constitutes a kind of "memory palace" for the gaming-inclined and helps piece together the amazing story of the invention that impacted so many lives. It is my fantasy to one day "get professional help" (ie: a foundation grant, philanthropic support, or officially recognized by SCE) and really have the resources to fully document the people and their work, and thereby capture the true essence of this period in video game history. If you are interested and able to provide such support, please don't hesitate to contact me.

If you are inclined, please keep on reading, for there is more on the nature of this project to follow.

A Bit of Background

What is the PlayStation Museum?

The PlayStation Museum is an online virtual museum.  It is intended to show hardware, games and videos and to inform the general gaming community of artifacts that are deemed important to the history of the PlayStation.

The PlayStation Museum website’s thorough cataloguing of NTSC games was used as the basis for the game material found in the book titled “PSX: The Guide to the Sony PlayStation”  A free downloadable version can be found here.

How the PlayStation Museum got Started

The PlayStation Museum was originally intended to pictorially showcase all PlayStation software and hardware in a simple navigation-friendly website.  In 2004 I initiated contact with a former PlayStation games programmer who recently lost his job.  He told his story of the long hours that he invested in programming and the many projects that were ultimately cancelled.  He had been employed at two different development studios both of which were purportedly mismanaged and went out of business.  His story of family stress due to extended work hours, little pay, and no recognition had an adverse affect on me.  From that point forward I invested time to get to know more people intimately involved with the PlayStation.  I started to document patterns of long hours and no recognition.  I decided to officially create a PlayStation Museum with the main mission to not only showcase PlayStation software and hardware but to tell the story of the people behind the game.  The Museum is more about giving proper recognition to those hardworking artists, designers, producers, and programmers who created such wonderful works of art.  With the support of the gaming community, the Museum has been able to preserve and showcase cancelled projects.

So Who is David O’Connor?

David O’Connor is a little known follower of the gaming age.  I have never worked in the gaming industry and never will after listening to stories of others who have.  I am a certified green belt in Lean Six Sigma and work in corporate finance for a major corporation.

I grew up with the Atari 2600 and progressed to the Atari 800, 800XL, ST, and Lynx.  In 1991 I decided to purchase my first 16-bit gaming system.  I thoroughly researched both the Sega Genesis and Super Nintendo.  I ultimately chose to purchase Nintendo’s newly released Super Nintendo solely based on Sony’s intention to manufacture a CD-Rom drive for the system.  Had I known that the Sony deal would collapse, I would have purchased the Sega Genesis.  Although I don’t regret purchasing the SNES, I do often reflect on the Sony-Nintendo deal.

My first contact with the PlayStation was in December 1994 when I walked into a local games store.  The store had just set up an imported Sega Saturn and Sony PlayStation.  Although I was thrilled to see Virtua Fighter playing on the 32-bit Sega Saturn, it wasn’t until I walked around the corner and noticed the Sony PlayStation playing Ridge Racer that my life changed.  The next month I purchased a Japanese PlayStation and have enjoyed thousands of games since.

Most Sincerely and at your service,

David
Director, The PlayStation Museum

 

 
 
 

© 2006 PlayStation Museum. All rights reserved.